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In fact, I put in so much effort I actually prefer some of the Acorn Electron graphics.Probably the most interesting thing about doing this was the lack of an Acorn Electron editor – or indeed an Acorn Electron version of the game itself! His initial plan was to replace the site with a new one – BBCMicro.com – that would be less focused on gaming.He asked if I could provide an image to close the site down, and thought something similar to the kind of screen you got when you completed one of the Repton games might be nice.However, this didn’t really look “retro” enough. I also tried some blurring and glowing too, and was happy with the results so far.
I wanted to make the graphics look 1988-ish – so I used the style of later BBC games like I designed the set of graphics for the final set of levels (PRESTO) first.
This saved me hours and hours of work in the end, as the final composition was a result of a lot of too-ing and fro-ing between Dave and myself.The individual characters took between an hour and four hours to create, the crown taking the longest. Box artwork. It contains passwords, walkthroughs, and maps for all the official levels across all the platforms, as well as downloads, and other useful information the Repton player might need.
This will require me to actually draw the systems being emulated and make sure that I’ve got a different shaped outline for each one.So I’ll probably return to this topic when I’ve done some decent, real, Tango icons!If you’ve been here before, you’ll probably already know that this year is I was first approached by Dave Moore about contributing to As there were to be four sets of six screens included in the game, my first idea was to theme each set of graphics around the existing Repton releases. By this stage The Acorn Electron is cruelly afflicted in many ways, but one of the worst is that it has no hardware scrolling. Some one reccomended this game to me recently and I love it. Repton Infinity on the Acorn Electron. Dave Moore told me he asked Richard Hanson of Superior Interactive if he would have used my artwork at the time. The first icon I tried to create in Tango format was the three dimensional RISC OS era Acorn logo, to use with Arculator. Each level poses a puzzle that will require combining abilities to complete.Fill in your details below or click an icon to log in: I did this to underline the fact that the game is part of the same family as the rest of the Repton games.
Download "Repton Infinity (1988) (Superior Software-Acornsoft)" ROM for Acorn Electron console. I have a bit of soft spot for strategy games, and this was one of the first strategy games I played. If you look at the illustration below, it’s the letter a which tells you which one is the closest match, and that was The “handwriting” font used for the game title is something I’m a bit more certain of.
The Acorn Electron is cruelly afflicted in many ways, but one of the worst is that it has no hardware scrolling. In fact, the results were too good. The Electron was an 8 bit microcomputer based around the 6502 processor with 32k of RAM and used BBC Basic as its programming language.
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