dayz workbench tutorial
Continuous consumption and item use prototype. Smoke particles on the bottle suppressor and USG-45, Hesco boxes would get damaged during deployment and folding. New ladder climbing animation for when holding an handgun, New. ), Hotfix for the GPU Memory leak leading to low FPS, Animations: It is now possible to blend directly between various gesticulation states (pointing,finger,greeting...), Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit), Gear: Configured sewing kit and its recipes, Gear: Added configuration for durable riders jacket, Gear: Added Cowboy hats to the loot spawns (multiple colors), Gear: Added Sewing kit to the loot spawns, Gear: Added B95 and 762 speedloader to loot spawns, Gear: Added durable leather jacket to loot spawns, Gestures: Thumbs Up gesture added with default F7 key binding, Server: Optimization of synchronization of textures/materials (minor improvement to server FPS), Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death), Actions: Could not cover another players head with a burlap sack, Actions: No longer spawns clones of sack after Remove Head Cover action, Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore. '-gproj custom.gproj' parameter to workbench for custom selection of gproj files. While hotfixes are not usually intended to introduce any new features or changes to the game, some new items have been included with this release. Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. Please start using this API instead of config Pilot Lights. Actions: Player can no long empty magazine attached to a weapon, Actions: No access to catch rain action during ongoing action, Actions: Fishing actions displayed while using different items than rod, Actions: Added missing part to improvised bag/backpack crafting messages in action menu, Actions: Added new drink from well animation to blue well, Actions: Unable to use actions while swimming or while on ladder, Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action, Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence), Animations: Fixed multiple issues with vaulting, Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle, Animations: Face-palm doesn't make the player stand up from prone anymore, Animations: Sitting tweaked (changing weapons keeps player in kneel, instead of making them stand....), Items: Dimmed fireplace light so it not interfere with HDR, Items: tweaked shotguns dispersions and recoils, Items: tweaked rifles, carbines and SMGs dispersions, Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions, Items: Wooden sticks can be held in hands, Items: lowered light intensity for chemlights and flare, Items: removed buttstock as default spawned attachment for MP5, Items: added other chemlight color material variants, Modifiers: removed vomit message from blinded modifier, Recipes: You can paint CR572 Carbine black, green and camo, Recipes: Player can't tear clothing into rags while there are things in it, Player can in rare circumstances enter a state in which they cannot attack and must relog, Character may temporarily enter a frozen state when throwing (resolved a few seconds), Melee targeting is off in some situations, Players can in some circumstances experience slight desync with server, Dynamic server events are temporarily disabled, Players restrained while unconscious remained restrained until reconnection (after awaking), Persistent items & storage are disabled server side pending hot fix to stable branch, Animation: Added 3 new gesturesF:8-Face Palm, F9-Cut your throat, and F10-Hush. This patch is intended to be a supplement to the earlier hotfix release of 0.59.131121. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Files: Added PBO files for the following items: Dogs, Files: Added PBO file for a new player model, New events (helicopter crashes, vehicle spawns etc. Weapon swap animations were not played when switched via Quickbar. removed old proxies, replaced with memory points, Reduced level at which player becomes permanently unconscious, Increased rate players recover from shock damage, Internet set to default tab for multiplayer server browsing, improved responsiveness when side-stepping from left to right/right to left, disabled head movement for unconscious states, Tweaked the tenement buildings (small and big) for spawns on the roof, improved transitions for restrained player, Removed old proxies and replaced them with memory points and new loot spawn in sheds, enabled step blending with raised rifle for better responsiveness, Roadway LOD issue fixed that caused floating loot for some buildings, Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...), Rain updated - it should better correspond with the rest of scene by adding the refraction effect, New variations for main menu (Unarmed) added, Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items), Damaging knife, screwdriver and bayonet used for opening cans, Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED), fixed performance issues on character creation and saving, increased server response time and performance. This patch is a hotfix intended to address issues with the Stable release of 0.61.137076. Hair and beards were floating above some characters. Weapon dropped by restrained player was unusable. Constants are now moddable through modded class, FPrint crash when writing extremely large strings to file, Increased max file size limit for script created files to 50MB, Despawn times for dead bodies of players, infected and animals can now be assigned separately (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml). It does not introduce any new features or changes to the game, only fixes. Due to its seasonal timing, this patch included Christmas Trees. Estimation du changement de règle (9000 hab) Estimation élaborée le 17 Janvier 2020, la règle a subi plusieurs modifications depuis mais donne idée de l'impact du changement En attendant les publications des données sur les élections municipales, je vous propose de découvrir l'impact du changement des règles pour les élections municipales 2020. Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle), Black screen occurring when using hardware Anti-Aliasing, Thrown items could fall through the ground, Grenades couldn't be thrown through windows, IV Saline Bag and IV Blood Bag didn't have any effect, The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target, Rapid switching of items in hands could display incorrect items in hands to other players, Spamming emotes could display, to other players, an incorrect item in hands, Bayonets couldn't be used to cut off bark or cut down bushes, A weapon used to commit suicide could become inaccessible for other players, Items in the quick bar could cause issues while restrained, The player could not move after spraying disinfectant spray on another player, Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation, When reloading, magazines could fly next to the player, The duct tape quantity wasn't displayed in the quick bar, An untranslated string for the Blood Test Kit. Unable to turn on the Field Transceiver after throwing/dropping it. When is the Left 4 Dead 3 release date? In connection to this change, the previous database locks have been removed. This patch is a hotfix intended to address issues with the Stable release of 0.61.136821. It allows for the same max zoom as iron sights. Items could be rotated even when they were not being dragged. Actions: Player is not able to fill a ruined canteen from well. Obsolete/deprecated configuration parameters were removed. 02.22 뉴스 | 텍사스, 이번엔 물 부족…1800만원 전기료 폭탄도 02.22 뉴스 | 성관계 동의했어도 필름 끊기면…대법 "강제추행" 02.22 뉴스 | "살려주세요" 신고받고 50분 만에 도착한 경찰…여성은 이미 살해당해 02.22 뉴스 | 경기 최다 중요패스 손흥민, 받아먹지 못한 토트넘[웨스트햄 토트넘] ), Display of several of items in the inventory, Added a missing spark plug proxy for the Sarka 120, Animals were fleeing towards the player in some instances, When swapping certain items in the inventory, they could overlap, Zeroing didn't properly adjust the ballistics, The gesture menu would open in sub-sections, depending on the previous selection, The player could see his old corpse while the respawn was in progress, Item spawn points on several buildings (deer stands, buildings under construction, etc. http://www.radix-shock.com/mca--download.html, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280154-, Baixar forge-1.7.10-10.13.4.1448-1.7.10-installer.jar, Baixar RadixCore-1.7.10-2.0.2-universal.jar. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. ), Weapon trembling during reload (mostly visible on weapons such as the Mosin or SK), The sprint melee attack could be executed with a firearm, Various GUI bugs connected with attachments, Wrong sound while crafting rags with a hatchet, Removing a burlap sack from a players head would restore its condition to pristine -, Certain weapons were missing their sound events in prone, Wrong sound was played when putting a knife into a sheath -, Several minor building issues (textures not being displayed, text changes, ladders blocked, etc. Improved environmental effects such as lighting, bodies of water, volumetric fog, rain, etc. This patch is intended to be a supplement to the earlier hotfix release of 0.59.131498. It does not introduce any new features or changes to the game, only fixes. ; Após o jogo abrir feche ele e o launcher. No longer getting wet when standing in a puddle of water. This patch is a hotfix intended to address issues with the Stable release of 0.61.136770 regarding server crashes, desync of container contents, as well as sound effects related to weapons, infected, and animals. Combat Gas Mask obstructed view in first person view when using optics (T139332). This patch is a hotfix intended to address issues with the Stable release of 0.61.137741. Random police car spawning doesn't work properly. This patch is a hotfix intended to address issues with the Stable release of 0.59.130861 in regards to performance improvements, unusable weapon optics, reloading weapons, desync in the presence of multiple vehicles/players, persistence of vehicle parts, and vehicles sliding on their own. It does not introduce any new features or changes to the game, only fixes. Improved the impact of dynamic lights on surfaces (including the roads), Improved quickbar visuals and responsiveness, Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter), Alpha channel of mud road texture so it's lit up properly by the dynamic lights, Inventory blur intensity is now at a half of the previous value, Inventory icons for firearms and their attachments, Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged', Item view bounding box enlargement when attachments are added, Improved behaviour of all light sources (fade in / fade out effects and more), Light sources slowly fade out when they are low on energy instead of suddenly going completely dark, Slightly darkened breath vapour particle to avoid glowing at night, Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open), Decreased intensity of all light sources during daytime, Reflector surface of all light sources now shines properly, Torch is now always decrafted to stick when it's rags are detached from it, Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical), Significantly improved quality of vehicle smoke particles during high speed, Melee/weapons to animate with "spine3" bone (different shoulder animation), Optimized physics raycast & shapecast callbacks, Optimized possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter, Optimized size of entity create network messages, Script function for disabling flares on light entities, Script function for setting relative position of flare on light entities, Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation), Script function PlayerPreviewWidget::GetDummyPlayer, New method on particles: ScaleParticleParamFromOriginal(...). Do note that this will likely break current mods which are modifying stringtable) (T136999), Character orientation when linked onto another entity, Camera collision when a player is attached on another entity, Ladder command when a player is attached on another entity, Animated static physics after transformation change, Renamed method GetTesting() to GetCEApi(), Client error while manipulating with Barbed Wire, Turning Night Vision Goggles on cancelled personal lights of other players, Barbed Wire was not visible on Fence after mounting, Player could jump with heavy items in hands, Incorrect sound was played while walking in crouch with VSS, Attachments could disappear after the base was dismantled, It was not possible to loot dead body in car, NVGoggles were turned off when any piece of clothing was attached, Client could freeze upon specific swapping action (T139969), The output of sawing planks from Lumber Pile is now tripled. Animation: Changed the animation for filing bottles at wells. Gear: Books inventory icon has been flipped to show the cover. Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods. Set actions have been moved from config to script. All old rocks models have been removed and replaced with new ones. Modded StringTables now work additively instead of overwriting the original table (! It is not possible to refill Olga's gas tank, Base building collisions can be incorrect after a server restart, Going unconscious with an open map can cause client-side errors and freezes. Item in Plate Carrier with Pouches and Gun Holster disapears while switching it with another item, Complete Plate Carrier set - inventory not sortable or move inside, Putting bayonet on M4A1 with improvised silencer, Adding holster to platecarrier+pouches removed inventory of vest, Chemlight can be used to ignite fireplace, Cannot produce redacted seeds (Cut out seeds) from plants, Failing to light a fireplace due to lack of safety uses up a single match, Skinning Chickens no longer produces Feathers, Trigger sound of weapons can be heard over 200 meters, Bugfixing on per-item quantity control (Central Economy), Pistol suppressor on CR75 Does not sit in correct spot, Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear (fixed), Logging out/in with a weapon in your hand makes it immovable (fixed), Small Lake bugged north of Polesovo (fixed), Struggling to swim over new trench to Prison Island (invisible wall) (fixed), Zombies dont see through chain link fences, New animal models (bear, cow, deer, mouflon, wolf), New UI (main menu) (use -newui switch to try it out), On rare occasions, zombies may still clip through walls, fences and doors, Player footsteps aren't heard on runway and pavement at NE Airstrip and possibly other airstrips, Persistence loot and economy is bugged on Private Shards (Can be disabled until next update), Cartridges placed in a fireplace will "pop" off after a short while, Personal zoom view (without a scope or binoculars) has been reduced by 40%, Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside, Can now run and shoot whilst aiming down sights, New prone and "roll" (on the ground) sounds for player, Some animal pelts have changed size in player inventory. Binoculars not functioning properly in crouch and prone states. may be delayed in properly loading into view, Client freezes when moving with a lightsource, Vehicle acceleration stacking when bound to multiple keys, Getting stuck at the loading screen after being in queue for a server, Tweaks to persistence of destroyed vehicles, Tweaks to player login process (to minimize instances players getting stuck at connecting screen), Improvements in physics for vehicles and throwing actions, Animals stuck in mid-animation after dying, Animals floating in the air or stuck in the ground, Server version is now displayed in chat upon server connection, Disappearing bodies of unconscious players who exit the game, Player's hand slot contents appearing differently to other players, Light sources causing significant FPS drops, Melee weapon behavior tweaked (impact now on cursor), Continued improvement to network sync, particularly relative to vehicles (vehicles still disabled), Thunder & lighting should no longer randomly occur during all weather types, Vehicles should no longer fall through the map, Improved system for vehicle network sync (vehicles still disabled), Wolves kill players after they have disconnected, Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated, Vehicle HUD (heads-up display) displaying current gear and speed, Weapon sounds (supported by new audio technology), "Hide Body" function disabled (awaiting re-implementation with, Player vision is now heavily blurred when the inventory screen is open, Voice chat icon now has transparent background (no black box), First iteration of new sound technology (via Arma 3 Eden), Revamped server browser with updated visuals and functionality, Login queue implemented; queue position screen added, Light source rendering distance increased, 64-bit client .exe (initial testing purposes only), Debug console added for data collection (Experimental only), Player spawn points in the southwest have been removed (, Vehicles have been taken out until they are revamped, Grenades can go through broken windows with out getting stuck in the air, Light no longer goes through walls (new dynamic shadows), Loot inside containers now takes damage unless it's in a, Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears, Vault action and item hot bar are more responsive, Player models may experience deformation when entering a structure under high ping, Player models sometimes have an all-black head (missing skin), At longer distances player models may render without any clothing or equipment, Character modifiers/status can become stuck or not update properly, Able to push characters into objects/walls, Not responding properly to suppressed gun sounds, Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo, Gray brick factory building (re-done since 0.59), Infected now spawn in a variety of outfits including firefighter, paramedic, etc. Edited Offline DB in server mission to reflect current Online DB state. rifle) requires that weapon to be in your inventory or on your back (new UI, Scopes equipped to rifles may disappear when the rifle is painted with, Vaulting a fence with a weapon in your hands results in dropping the weapon, Vehicles unable to be refueled unless engine is running, Weapon handguards are unable to be removed or swapped out, Drinking from a cooking pot with an item in it will get you fully hydrated, Key bindings for hotbar items may sometimes be lost when player logs in and out of the game, Players may be unable to remove vehicle parts (old UI, Players may be unable to sit in the CoDriver seat of the, Vehicle wheels may be removed without using a. Animations: Evade animations in prone (Q and E) are faster now. It does not introduce any new features or changes to the game, only fixes and improvements. Gear: Even lower chance of backpacks spawning on construction sites, Gear: Changed inventory view of pitchfork, Gear: Removed quantity value from burlap sack tooltip, Gear: Display name for t-shirts with stripes, Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex), Graphics: Fix of geometry trace for flares, Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings, Login: Failure during new character creation could cause player to get stuck as unconscious, Map: Optimizations for Svetlo performance, Medical: Would never actually die from zero health or blood due to medical conditions, Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low, Medical: Defibrillator used for restarting the heart of players who have a heart attack, Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack), Medical: Melee damage application system changed to better balance, Medical: Chance of bleeding from fists reduced significantly, Medical: Disconnected players avatars did not take shock or blood damage, Medical: Falling from height while sprinting did not kill player when it should have, Medical: Player could vault with broken legs, Network: Dropped items appeared only after a delay (now instant), Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete), Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server, Structures: Changed inheritance of barrier structures (due to errors in logs), Structures: Item disappearing when dropped from inventory on stairs or near walls, Weapons: Long-range scope reticle properly centered, Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change), Physics: Item throwing physics is currently disabled, Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised"), Potential Network issues - we will be monitoring the situation, as this appears to be resolved. It does not introduce any new features or changes to the game, only fixes and improvements. It does not introduce any new features or changes to the game, only fixes and improvements. Values of these params tweaked. Weapons which are not automatic or semi-automatic must be manually cycled after each shot (e.g. Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone. This page lists the changes made to DayZ Standalone over the course of its development, beginning with its initial release version of 0.28.113734 on 16 Dec 2013. Particle API was refactored. This patch is a hotfix intended to address issues with the Stable release of 0.61.138043. Após o jogo abrir feche ele e o launcher. It does not introduce any new features or changes to the game, only fixes and improvements. Animations: Holding animations of various weapon magazines correctly linked. Belts (Military and Civilian version) with attachments. Drinking from wells and ponds should no longer get the player replenished so fast, Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows), Interiors for certain bunkers and the control tower, Increased chances of low-tier pistols to spawn with weapon attachments, Spawning of LAR attachments and VSD parts attached at spawn, Non-absorbing items don't get wet any more, Slightly prolonged the range of car headlights illumination, Growing a beard now takes 4x as long as before, Melee impact particle effects are now rotated randomly, not always up any more, Refueling a power generator does not require precise looking at its fuel tank, Prolonged the action of shaving to make it fit the animation itself, Parameters of the rear lights of the Olga 24, Drastically reduced unarmed attack damage to worn clothing, Removed the crafting attachments from the barrel, The Leather Sewing Kit can no longer be used for treating injuries, Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity, Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting), Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting), Eating a multivitamin pill now shows a UI notifier (pill icon), Fresh spawn player loadout (road flare switched for chemlight of random color), Increased blood loss from bleeding sources, Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters, A script callback Object::OnPhysicsCreate.
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